May 02, 2006, 07:10 AM // 07:10
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#321
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Lion's Arch Merchant
Join Date: Dec 2005
Profession: W/Mo
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Fix up the title, lol
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May 02, 2006, 07:11 AM // 07:11
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#322
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Lion's Arch Merchant
Join Date: Jul 2005
Profession: N/Me
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Title = win
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May 02, 2006, 07:44 AM // 07:44
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#323
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Banned
Join Date: Apr 2005
Location: In my head
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Hahaha.
Hmm did you try doing it over again? I know it's a pain...
Last edited by Eet GnomeSmasher; May 02, 2006 at 07:48 AM // 07:48..
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May 02, 2006, 08:00 AM // 08:00
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#324
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Jungle Guide
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LOL. xD
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May 02, 2006, 08:01 AM // 08:01
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#325
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Ascalonian Squire
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I'm having the same issue. I did this mission twice... lol. Only I'm on luxon.
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May 02, 2006, 08:20 AM // 08:20
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#326
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Frost Gate Guardian
Join Date: Sep 2005
Profession: R/E
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XD, lol, hahahahahahahahahahahaha, and rofl @ the title
As for Unwaking Waters, did the mission seem disappointing to you guys? Kuunavang was a wuss. Judging from the way he destroyed us at the end of the FPE (with 300+ dmg spells) I was hoping he'd be a real challenge.
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May 02, 2006, 08:33 AM // 08:33
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#327
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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Ok, I should seriously get my mind out of the gutter. I was laughing way too hard at the typo.
But, yeah, have you submitted a ticket to ANet yet?
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May 02, 2006, 11:22 AM // 11:22
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#328
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Ascalonian Squire
Join Date: Jun 2005
Guild: LOST
Profession: E/
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Quote:
Originally Posted by clarianaeneas
As for Unwaking Waters, did the mission seem disappointing to you guys? Kuunavang was a wuss. Judging from the way he destroyed us at the end of the FPE (with 300+ dmg spells) I was hoping he'd be a real challenge.
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I'm having the same issue, when I finished the mission I got all 3 swords but it shows on the map like yours. And it *did* seem really easy. Especially with how long he took to cast the scales... interrupting them wasn't even that challenging.
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May 02, 2006, 12:34 PM // 12:34
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#329
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Wilds Pathfinder
Join Date: Apr 2006
Location: Milano
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yea i submitted a ticket to a.net btw.
mission itself was pretty easy... u can just attack the dragon at the beginning and leave him with low hp. the cinematic starts soon and u fight him in the tower without wasting time with the other foes.
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May 02, 2006, 01:52 PM // 13:52
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#330
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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I think if you kill him slowly and get to the end of the mission you get the awards, when i did it for luxon and kurzick i killed him before i got to any of the later mobs and bosses.
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May 02, 2006, 04:32 PM // 16:32
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#331
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Frost Gate Guardian
Join Date: Mar 2006
Location: UK
Guild: UH - UNHOLY
Profession: N/
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this may have been noted before, but in certain places [ namely on bridges ] when am fah assassins jump down and attack, ive noticed someitmes the enemies glitch and appear below the bridge but can still attack u with melee. they are on the compass and i can use tab to target and use spells on them, however they can still hit me in melee and all i get is "view of target obstructed" of whatever the message says.
Last edited by malignant-heretic; May 02, 2006 at 04:37 PM // 16:37..
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May 02, 2006, 07:47 PM // 19:47
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#332
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Jungle Guide
Join Date: Feb 2006
Location: Imagination Land
Guild: I Swear She Was Eighteen [Gwen]
Profession: W/
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The Elite Skill that give you 10-22 Armor and cannot be interupted ashes
when u drop them it says u drop some other ashes Blind was somethin
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May 02, 2006, 11:31 PM // 23:31
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#333
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Desert Nomad
Join Date: Dec 2005
Location: Urmston, Manchester, UK
Guild: Greener Pastures [DVDF]
Profession: W/Rt
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Might have been mentioned before, but the ghosts of the heroes in Tahnakkhai Temple are the wrong gender.
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May 03, 2006, 02:40 AM // 02:40
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#334
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Lion's Arch Merchant
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Ascalon Boots have not updated to the new stats while the rest of the armor have. The armors in the armor crafter at Grotto are updated with +20 (physical) while the boots I am wearing have still the old +10 (physical).
15k boots unfortunately and also sup. absorb :/
*edit* been waiting days now for fix
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May 03, 2006, 04:51 AM // 04:51
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#335
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Ascalonian Squire
Join Date: May 2005
Location: Pennsylvania USA
Guild: Destination Unknown
Profession: R/E
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Draw Spirit & Ranger Spirits bug?
Last night, I was playing my Rt/R with Ritualist and Ranger spirits (of course ). And I happened to notice a possible bug with the Ranger Spirit I had equipped, Winnowing...
I do not know if it applies to other Ranger spirits, as Winnowing is the only one I have right now. But... upon using Draw Spirit on Winnowing to drag it along as I fought monsters; I kept noticing that, for some reason, the effect of Winnowing would go away after 1 or 2 uses of Draw Spirit, while the Winnowing spirit itself was still alive and ticking. After some investigation and backtracking to where my other Spirits were stationed, I would notice that the Winnowing effect would pop back onto me -- where I had originally summoned it!
So in other words, it seems that Ranger's Spirit's effects do not travel with them, and are stationary where the Spirit is casted... It was brought to my attention by a friend, that this could be abused in PvP for obvious reasons...
Has this happened to anyone else, with their Ranger spirits, or is it a problem with only Winnowing?
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May 03, 2006, 04:59 AM // 04:59
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#336
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Avatar of Gwen
Join Date: Apr 2005
Location: Wandering my own road.
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It's ranger spirits in general. Interesting bug. It could increase the survivability and usefulness of spirits significantly, until it's fixed.
Set something like Greater Conflag, that requires a lot of coordination, but is easily killed, and warp it out of danger o_O
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May 03, 2006, 06:25 AM // 06:25
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#337
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Desert Nomad
Join Date: Nov 2005
Location: Oh Noes! The 'burbs!
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Henchmen frequently get stuck in, around, and behind those wandering Canthan Peasants. Earlier today one of them got completely stuck and could not be freed. I had to go on without him. Collision control on those peasants needs to be fixed.
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May 03, 2006, 07:55 AM // 07:55
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#338
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Frost Gate Guardian
Join Date: Apr 2006
Location: Wellington, New Zealand
Guild: Guardians of Dragon Temple
Profession: E/Me
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I bought the SE of Factions to avoid the delay and today bought the CE, I'm trying to use the special dance emote but all I get is the SE one, no back-up dancers or anything.
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May 03, 2006, 09:32 AM // 09:32
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#339
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Lion's Arch Merchant
Join Date: Jan 2006
Location: UK
Guild: [TOG]
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scanned through the other posts and didin't see this one mentioned-
The primary quest where you are looking for the oracle is bugged (It's the second primary quest for charachters from tyria). You need to start the quest from Dragons Throat and enter Shadow's Passage from there, but if you start it from anywhere else, the direction arrow points you to the entrance to Shadow's Passage out in Bukdek Byway. Problem is that you cant enter from that end and even though the gate at the portal is gone, you are still blocked from entering.
Basicaly, the pointer needs to direct you back to Dragons Throat to start the quest if you start it from anywhere but there.
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May 03, 2006, 02:03 PM // 14:03
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#340
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Wilds Pathfinder
Join Date: Aug 2005
Location: Netherlands
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When you go to Alliance Battles area, and then you travel back to guildhall through the 'Guild Hall' button in 'G' and then you press 'Leave Guild Hall' again, you are brought back to the introduction of Shining Monastery (the place where you are taught about death and such) if you are Factions character. If you are Prophecies character you are brought to the post-searing Ascalon.
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